Share Age of Empires 2 Random Map Script snippets online
/*
An explanation of this (with pictures) is available here:
https://docs.google.com/document/d/1rShRudnsaqU8vgNuyhjSnFvLQq_K0eAF9Ftdl2KnY-o
*/
<PLAYER_SETUP>
direct_placement
<LAND_GENERATION>
create_land {
terrain_type DIRT
land_percent 0
base_size 5
land_position 10 10
assign_to_player 1
}
create_land {
terrain_type DIRT
land_percent 0
base_size 5
land_position 22 22
assign_to_player 2
}
<OBJECTS_GENERATION>
create_object TOWN_CENTER {
set_place_for_every_player
max_distance_to_players 0
}
create_object HOUSE {
number_of_groups 3
temp_min_distance_group_placement 5
set_place_for_every_player
terrain_to_place_on DIRT
min_distance_to_players 4
max_distance_to_players 5
avoid_all_actor_areas
actor_area 1
actor_area_radius 5
}
create_object GOLD {
set_gaia_object_only
number_of_objects 4
set_tight_grouping
set_place_for_every_player
terrain_to_place_on DIRT
min_distance_to_players 4
max_distance_to_players 5
avoid_actor_area 1
actor_area 2
actor_area_radius 5
}
/*
Oh no!. The gold doesn't spawn reliably
(try it with seed 0, for example)
One way to fix it is by spawning a backup gold as shown below
*/
create_object MACAW {
set_gaia_object_only
set_place_for_every_player
actor_area_to_place_in 2
find_closest
actor_area 3
actor_area_radius 7
}
create_object GOLD {
set_gaia_object_only
number_of_objects 4
set_tight_grouping
set_place_for_every_player
terrain_to_place_on DIRT
avoid_actor_area 3
min_distance_to_players 4
max_distance_to_players 5
}